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┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Razor 1911 Proudly Presents: │
│ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
│ Half Life *FINAL* ISO │
│ (c) Sierra Studios │
│ │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : The Punisher Release Date : Nov 14 1998 │
│ # of Disks : 42 X 15 MB │
├────────────────────────────────────────────────────────────────────────────┤
│ │
│ Game Type : FPS System Type : WIN95/98 │
│ Packed By : Toast 3D Acceleration : D3D/3DFX │
│ │
├────────────────────────────────────────────────────────────────────────────┤
│ Requirements: P166, DirectX 5+ │
├────────────────────────────────────────────────────────────────────────────┤
│ │
│ Game Notes & Crack Information │
│ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
│ │
│ Game info: │
│ │
│ Half-Life combines the visceral action of legendary action games like │
│ Doom with great storytelling in the tradition of Stephen King. Half-Life │
│ blends action, drama, and adventure with stunning technology to create a │
│ frighteningly realistic world where players need to think smart to sur- │
│ vive. │
│ │
│ Throughout the game, both friends and foes behave in sophisticated and │
│ unpredictable ways, as a result of Half-Life's powerful and innovative │
│ artificial intelligence. The intensity of the game also reflects the │
│ strong storyline, created by novelist Marc Laidlaw. Of course there's │
│ also a variety of exciting multiplayer scenarios, and an easy-to-use │
│ │
│ │
│ Storyline: │
│ │
│ Deep in the bowels of the Black Mesa Federal Research Facility, a │
│ decommissioned missle base, a top secret project is underway. A portal │
│ has been opened to another dimension, and human science has never seen │
│ anything like the world on the other side. │
│ │
│ You are Gordon Freeman, a young research associate in the Anomalous │
│ Materials Laboratory. You have limited security clearance and no real │
│ idea of just how dangerous your job has become, until the morning you │
│ are sent alone into the Test Chamber to analyze a strange crystalline │
│ specimen. A routine analysis, they tell you. Until something goes wrong. │
│ │
│ Is it sabotage? An Accident? Or is it something you did? All you hear │
│ is screaming; all you see is spacetime shattering. The next thing you │
│ know, the entire Black Mesa Facility is a nightmare zone, with sirens │
│ wailing and scientists fleeing in terror from the things their co- │
│ workers have become. │
│ │
│ As Gordon Freeman, you must enlist the help of traumatized scientists │
│ and trigger-happy security guards to get through high-security zones, │
│ sneaking and fighting your way through ruined missle silos and Cold │
│ War cafeterias, through darkened airducts and subterranean railways. │
│ When you finally come in sight of the surface, you realize the inhuman │
│ monsters aren't your only enemies-for the government has sent in │
│ not you. │
│ │
│ When even your own species turns against you, maybe you'll be glad to │
│ see another portal beckoning. But then again, on Earth you have allies │
│ while on the far side of the portal, nothing at all is familliar except │
│ the sense of danger. │
│ │
│ Save the Earth? Well, maybe. But that's a pretty low priority compared │
│ to saving your own skin. │
│ │
│ Features: │
│ │
│ * Half-Life monsters are remarkably - even terrifyingly intelligent. │
│ Our proprietary AI has them running in packs, assessing threats and │
│ showing a marked distaste for suicide runs. You'd better think as │
│ fast as they do. │
│ │
│ * The Rendering Technologies developed, allow all the features that │
│ be visible for users with only 16-bit color video. They are an │
│ integral part of the gameplay and not just eye candy. Of course │
│ if you do have Open-GL, Direct3D or MMX hardware, things will │
│ look mind-boggingly cool. │
│ │
│ * The Skeletal Animation System lets us create monsters that are more │
│ spectacularly menacing than ever before. Half-Life monsters have the │
│ highest polygon count, and the most fluid and complex motion ever │
│ seen in an action game. │
│ │
│ * Joining a multiplayer game is no fast and easy, thanks to Half-Life's │
│ powerful interface. Find your friends, choose the type of game you │
│ prefer and let our master server do the rest. Choose from a variety │
│ of multuplayer gameplay scenarios, and use our decal technology to │
│ mark your territory with a personal or clan logo. │
│ │
│ * Hazard Course training area for practicing movements, special │
│ maneuvers, and weapons use. │
│ │
│ * Seamless level transitions │
│ │
│ * A variety of real-world, experimental and alien-world weaponry │
│ │
│ * 32 player internet/LAN support. │
│ │
│ * Worldcraft 2.0 level editor support │
│ │
│ │
│ ' There it lies ' (Karl Frederich Gauss, age 10) │
│ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
│ It seems the famous propgandists at CLASS really goofed up their 'final' │
│ release of HALF LIFE. The CLASS release is in fact, BETA. │
│ │
│ HL EXE 1,044,480 11-03-98 5:15p hl.exe │
│ │
│ The above is the .exe for the RAZOR release. The RAZOR release is build │
│ 742 while the CLASS release is 738. │
│ │
│ HL EXE 1,042,944 11-01-98 10:01p hl.exe │
│ │
│ The above is the EXE for the CLASS release. The following quote, │
│ "The most sensical games group around..." decided to put out a beta. │
│ Over the limit of the agreed upon FACTION at that. │
│ │
│ In response to clASS accusing us of not being quality minded, I'd like to │
│ point out that we spent an extra 20+ hours on SIN to get it under the │
│ agreed limit, keeping everything in the game intact and staying to the │
│ strict guideline we agreed upon. A real quality minded group would have │
│ just put an ISO of the game out if you weren't interested in the credits. │
│ To rebute the accusation that we are in this for the points, who can │
│ compete in a monthly review written and maintained by class leaders? Its │
│ nothing more then your own propaganda machine, I'm interested in seeing │
│ how you score your legendary fuck-up of Half-Life. │
│ │
│ Enjoy another fine release, from your favourite group RAZOR 1911. │
│ P.S. RAZOR is proud to unveil our new web site! Please check it out │
│ at www.razor1911.com │
│ │
│ Toast - RAZOR 1911 │
│ │
│ Usage information and notes: │
│ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
│ │
│ THIS IS THE ISO RELEASE OF HALF LIFE - RAZOR DOES NOT HAVE A SEPERATE │
│ ISO DIVISION, SO DO NOT ASK TO JOIN! RAZOR will CONTINUE to bring you │
│ QUALITY rips, and SOMETIMES we may decide to do ISO's! This does NOT │
│ mean that we are ABANDONING rips! Nor does it mean we are taking up │
│ ISO's on a full time basis! - the end! =) │
│ │
│ Unrar this, then burn it like you would with any bin+cue ISO. │
│ │
│ We included Miramax of clASS's key generator for your convenience and ours │
│ Leave it to Miramax to do the only good thing in class's release of HL. │
│ │
│ Wolverine - [RAZOR 1911] │
│ │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Razor 1911 Greetings │
│ ~~~~~~~~~~~~~~~~~~~~~~ │
│ Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC │
│ People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ, │
│ Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist, │
│ TSA, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss. │
│ Kerisma for putting this FINAL out. │
│ │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Razor 1911 News & A