Distant Worlds 2010 v1.0.4.9 | 716 Mb Release: June 2010 Genre: Strategy Developer: Code Force Language: En Size: 716 Mb Distant Worlds is a vast, pausable real-time, 4X space strategy game. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won't want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history... Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy! You can run the game as slow or as fast as you like, with intelligent advisors and many different settings for warnings and auto-pause triggers to help you manage your empire at your own pace. Please Note: An immediate 1.01 update is available along with the release, to resolve one issue discovered after the master files were completed. We recommend that all customers download and install this 1.01 update using the Check for Updates option on the game menu right after installing the main game. Minimum System Requirements: Operating System : Microsoft Windows XP SP2 / Windows Vista / Windows 7 Processor : Intel Pentium IV at 1.5 GHz Video Card : 32 MB VRAM - 32-bit video card with 1024 x 768 resolution support Memory : 1 GB RAM Hard Disk : 500 MB Sound : DirectX 9.0 Compatible Sound Card Direct X : 9.0c or later Controls : Mouse Installation : CD-ROM Drive / Digital Download Recommended System Requirements: Operating System : Microsoft Windows XP SP2 / Windows Vista / Windows 7 Processor : Any Dual Core C.P.U at 2.0 GHz Video Card : 32 MB VRAM - 32-bit video card with 1024 x 768 resolution support Memory : 2 GB RAM Hard Disk : 500 MB Sound : DirectX 9.0 Compatible Sound Card Direct X : 9.0c or later Controls : Mouse with scroll wheel Installation : CD-ROM Drive / Digital Download Bug Fixes: 1. Fixed additional reported crashes and freezes 2. Fixed a bug that sometimes occurred in retrofitting (wasnot completing) 3. Fixed a bug where ships sometimes could not be destroyed 4. Fixed resupply ships not mining fuel 5. Fixed a bug where crash research would sometimes not produce a breakthrough 6. Fixed a bug where armed civilian ships were attacking space creatures 7. Fixed a bug where planets, moons or asteroids were sometimes not being explored 8. Fixed a bug where stars and planets in a system were sometimes not displaying, even when the system had been explored 9. Fixed display of long range scanners in galaxy/sector view so that they always appear in the correct location 10. Fixed a crash when attempt to retrofit ships from the Ships and Bases screen that do not have a non-obsolete design for their sub-role 11. Fixed a crash that occurred when an empire is wiped out and has a mutual defense pact with another empire 12. Fixed a bug when crash research continues after discovering all tech in an area 13. Fixed a bug that could cause fleets with a retrofit order to get stuck in the retrofit process 14. Added additional checks to ensure retrofitting of ships and bases always completes 15. Fixed a problem where defeated empires were sometimes still briefly appearing in the Diplomacy screen 16. Fixed RepairBots so that they properly fix damage Game Balance Changes: 1. Capped maximum total corruption at a colony to 75% including a 50% cap on Empire-level corruption (the rest comes from local and distance factors) 2. Slightly lowered the benefits of advanced medical and recreation tech so that less dramatic bonuses at colonies and thus slightly lower tax rates Automation and AI Improvements: 1. Improved AI ship and base purchasing and suggestions - as a result empire cashflow should now be more stable and less likely to go into the red when using automation or suggestions for build decisions 2. Troop purchasing AI improved - will not purchase single troops at colonies when no pressing need for them 3. Better checking for troop maintenance costs, further lessening chance of economy going into the red 4. Intelligence agent recruitment AI improved - will only recruit agents when have met other empires, also recruit less agents 5. Intelligence agent utilization improved. Agents now always have missions, either counterintelligence or espionage/sabotage 6. Improved AI decisions around scrapping ships and bases in both the private and state economies - when economy under pressure then AI may scrap some private items 7. The AI no longer auto-retires ships for the player, even when ship construction is fully automated Other Improvements: 1. Added extra filters in Ships and Bases screen (research stations, defensive bases, monitoring stations) 2. Made screen resolution check a warning (instead of enforced) - can still proceed to play at a lower resolution if you wish, which should allow Distant Worlds to work on most Netbooks Install Notes: 1. Unpack the included rar files 2. Run Setup.exe and install (type anything you at the serial screen or just press next) 3. Copy the cracked content from SKIDROW directory to your main installation directory and overwrite 4. Play the gameCode:
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